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Type-7 Particle Weapon
Production information
Timeline

Both

Model

Armacham Type-7 Particle Weapon

Type

Particle Weapon

Technical specifications
Size

Two Handed

Damage Per Hit

170 (100 for AI)

Magazine Size

10

Maximum Ammunition

100 (Single Player)
20 (Multiplayer)

Fire Mode

Single shot

Ammunition Type

Accelerated Plasma

Rate of Fire

Slow

Accuracy

Mid-High

Range

Long Range

Usage
Counterpart

Type-12 Energy Weapon Prototype

Affiliation

Replica Snipers
Replica Heavy Armor

  [Source]


The Type-7 Particle Weapon is a particle beam-based sniper weapon found in F.E.A.R. First Encounter Assault Recon, F.E.A.R. Extraction Point, and F.E.A.R. Perseus Mandate. On a killing shot, the beam will strip the target's flesh and apparel, leaving behind only a blackened skeleton and the target's weapon.

A different weapon of similar workings appears in F.E.A.R. 2: Project Origin.

Both Timelines[]

F.E.A.R. First Encounter Assault Recon[]

The Type-7 Particle Weapon first appears in Interval 06 - Unauthorized Personnel next to the dead body of a scientist shortly after the REV6 Powered Armor encounter, becoming more and more common as the game continues, with Interval 08 providing the most ammo for the weapon in the game. It is also the signature weapon for Replica Snipers.

Vivendi Timeline[]

Despite many new weapons added in the expansions F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate, the Type-7 Particle Weapon still remains as one of the most powerful weapons. Unlike the base game however, the Type-7 is far more rare, only appearing in select few instances. Due to the lack of Replica Snipers in the expansion pack, the Type-7 can only be seen in a select few unit's hands, such as Heavy Armor.

F.E.A.R. Extraction Point[]

In F.E.A.R. Extraction Point, the Type-7 can be first acquired during Interval 02 - Holiday, resting against the wall. The player can take it and use it in the shootout on the tower, or save it to use later (though it does make the section slightly harder). A second one can later be found in Interval 03 - Orange Line past the padlocked gate leaning on a wall. The last interval to feature the weapon is Interval 04 - Leviathan where it is utilized by a Replica Fatigues Soldier and a Heavy Armor within the offices. It does not appear elsewhere going forward.

F.E.A.R. Perseus Mandate[]

In F.E.A.R. Perseus Mandate, The Type-7's rarity is at an all-time high, even compared to Extraction Point, with only 3 available in the campaign (instead it's role being somewhat replaced by the LP4 Lightning Arc Weapon) The first chance to acquire this weapon is far late into the game during Interval 06 - Relic. To get the Type-7, you must keep the Laser Elite armed with the LP4 alive and hit the switch. When the Replicas reactivate, the Laser Elite would've curiously became a Replica Elite Soldier armed with the Type-7 instead. In the same interval, you can acquire it for the second time within the room you must shoot a breaker box to get access to (there is also a Health Booster in this same room) where it is propped against the wall.

The third and final appearance is in Interval 06 - Labyrinth, where one is located inside a labelled box just before the second Replica Assassin fight (The radio will flicker before the encounter.)

Characteristics[]

The Type-7's high quality zoom and very high power makes it the ultimate long range weapon. One shot will kill any non REV6 Powered Armor, Replica Elite Soldier, or Heavy Armor in one hit. However, enemies on higher difficulties are more likely to survive the Type-7's energy bolts, leaving them with just a little health left. This high firepower makes it very useful for destroying groups of enemies from a distance. Even against strong enemies or powered armors, it's very effective and overall a handy weapon to have at all times. While the Type-7 has a small magazine size, its power means the player will be able to wipe out a group or finish a strong enemy before he has to reload.

However, the Type-7 needs decent accuracy from its user to work. Normal enemies struck by the Type-7's beam will leave a burnt skeleton, though sometimes it will turn the enemy into a cloud of blood and pieces of flesh instead. Ammo for this weapon is uncommon (especially in the expansion packs), so it should not be used as a primary weapon.

Tactics[]

  • When held, the Type-7 slows down the player's movement by a noticeable amount, so one should be aware of its speed penalties when used.
  • At long ranges, the Type-7 is superior than any other weapon in both accuracy and firepower. This makes it an ideal answer to Replica Snipers.
  • It is advised to not fire multiple shots during Slow-Mo, as the weapon's short charge-up time in between shots will be considerably longer while in Slow-Mo. Moreover, the recoil per shot is quite high in Slow-Mo, leading to inaccurate shooting.
  • The low rate of fire should be taken into consideration, as players will struggle in engaging groups of enemies in close proximity with the Type-7. Unless one can keep attacking and evading the assailants, it is wiser to take out one target at a time at longer distances.
  • The Type-7 is a good backup weapon in fighting REV6 Powered Armors if the MOD-3 Multi-Rocket Launcher is not available. It takes about ten shots to destroy a REV6 with the Type-7 alone on High difficulty.
  • In the first game, the Type-7 becomes more common after Interval 07. Because the Point Man loses his weapons in Interval 10, the player can feel free to use it, although the Type-7 should still be employed with caution, as ammo remains far from ubiquitous.
  • On High or Extreme difficulty, it's better to go for headshots even against lighter opposition, who may survive a body shot.
  • Although the player normally faces enemy Type-7 users at long range, its possible to see the Type-7 being used aggressively by enemies in Perseus Mandate. Those are best treated as priority targets.
  • If the player can find more than one Type-7 in the same area, it's advised to use the ammo pickup glitch, as normally additional pickups give little ammunition.
  • In the expansion packs, using this weapon against Replica Elite Soldiers and Nightcrawlers of any sort requires careful head-hunting, as body shots are guaranteed to not be a one-shot kill. The Type-7 is even more difficult to use against Nightcrawler Elites, due to their increased reflexes even in Slow-Mo. However, if the player manages to make his shots count, it takes a very efficient 5 to 7 hits to kill an Elite.

Trivia[]

  • If aimed correctly, it is possible to kill two or three people in one shot.
  • Despite being classified as "particle weapon", the Type-7 is technically a plasma cannon.
  • It's unclear on how the scope of the weapon is activated. Apparently, both the Point Man and Sergeant zoom in without activating any other (known) operational mechanism of the Type-7.
  • The scope has a range finder, the only weapon in F.E.A.R. and its expansions to possess such a function.
  • It's not understood on how exactly this weapon is reloaded. The Point Man is not seen inserting any magazine, but he's seen operating a straight-pull lever on the top of the weapon at the end of the reload sequence. Furthermore, by looking at the Point Man's shadow when reloading, no magazine is ever inserted into the weapon.
  • For some reason, the Type-7 used by enemies deals little more than half the damage that it deals when used by the player. This is likely due to balancing reasons, to make the game less frustrating.
  • When zooming in, there is a sound akin to using the scope of an ASP Rifle. Interestingly, when zooming back out, the sound plays twice and, at the end of the "zoom out" shift, the screen blurs around the edges for a split second.
  • Zooming in with the Type-7 takes about double the time of using the scope on the ASP rifle, as the Type-7's zoom is larger but the magnification increases at the same speed.
  • The death effect will not work on Delta Force members; this can be seen via cheats in Perseus Mandate. However, they can still be gibbed.

Gallery[]

Armacham Technology Corporation
Board of Directors Genevieve AristideCarson Salyers
Employees Aldus BishopAlice WadeBill MoodyBrettBristolCharles HabeggerGreenHarlan WadeIain HivesJaniceJohn BreyersJohnstonMarshall DislerNorton MapesPhil VecchioRichard VanekSamuelsSaundersScott RasmussenTerry HalfordWalt GraggYork
Projects Project HarbingerProject IcarusProject OriginProject ParagonProject PerseusProject Pythagoras
Products AbominationAlma WadeDark SignalPaxton FettelPoint ManReplica Forces
Facilities Armacham Data and Research CenterArmacham Bio-Research FacilityHarbinger FacilityOrigin FacilityParagon FacilityPerseus CompoundStill IslandThe VaultWade Elementary SchoolWard FacilityBirthing Facility
Other Fairport areas owned Armacham Technology Corporation HeadquartersArmacham Technology Corporation's Secondary FacilityValkyrie TowerWade Hospital
Armacham Forces ATC Security GuardRiot Security GuardArmacham Black Ops Light SoldierBlack Ops HazmatsATC Black Ops SoldiersBlack Ops Heavy SoldierBlack Ops PyroArmacham Black Ops EliteRichard VanekSamuelsPhase CommanderArmacham Phase CasterArmacham Heavy Rocket TrooperArmacham SniperArmacham SoldierATC Heavy Riot TrooperRobertsTuckerTurnerFeldmanArmacham PilotBierce
Weapons developed Type-7 Particle WeaponType-12 Pulse WeaponXS Shock GrenadeHV PenetratorHV HammerheadSHO Series-3 Combat ShotgunThe ShredderDefense TurretArc BeamS-HV PenetratorGoliath
Vehicles used Black Ops APCF-22 RaptorATC Security sedanArmacham Armored Personnel CarrierArmacham HelicopterMi-24 Hind-D
Other Technology developed Unmanned Aerial VehiclesREV6 Powered ArmorREV9 Powered ArmorREV8 LeviathanEnhanced Power ArmorElite Powered Armor
v · e · d
Characters
Major Characters
Point Man - Alma Wade - Paxton Fettel - Harlan Wade - Alice Wade - Spencer Jankowski - Norton Mapes -Jin Sun-Kwon - Douglas Holiday
Other Characters
Rodney Betters - Iain Hives - Genevieve Aristide - T. Atwood - Aldus Bishop - Brett - E. Cotton - Marshall Disler - Charles Habegger - David Hoyle - Janice - P. MacReady - Bill Moody - P. Niculescu - D. Passalaqua - A. Shepard - Phil Vecchio - Bremmer - Doctor Green
Weapons
ASP Rifle - AT-14 Pistol - AT-S Proximity Mine - G2A2 Assault Rifle - HV Penetrator - M77 Remote Bomb - MOD-3 Multi-Rocket Launcher - MP-50 Repeating Cannon - N6A3 Fragmentation Grenade - RPL Sub-Machinegun - SM15 Machine Pistol - Type-7 Particle Weapon - VK-12 Combat Shotgun - Watson Automatic Shotgun - Unarmed Attacks
Gear
Armor Vest - Medkit - Reflex Booster - Health Booster
Locations
Fairport - Auburn District - Armacham Technology Corporation Headquarters - South River Wastewater Treatment Plant - Origin Facility - The Vault - Fa$t Money - News Stand - Apartment Complex - Almaverse - Birthing Facility
Projects
Project Icarus - Project Origin - Project Paragon - Project Perseus
Replicas
Replica Forces - Replica Assassin - Replica Desert Soldier - Replica Elite Soldier - Replica Fatigues Soldier - Replica Heavy Armor - Recon Soldier - Replica Sniper - Replica Tactical Soldiers - Replica Urban Soldier
Vehicles
Armored Truck - ATC Security sedan - Mi-24 Hind-D - Replica REV6 Powered Armor - UH-60 Blackhawk Helicopter
Armacham Forces
Armacham Defense Turret - ATC Security Guard - Armacham Forces - Unmanned Aerial Vehicle
Other Enemies
Alma's Apparitions - Nightmare
Events
Origin Facility Explosion - Synchronicity Events
Multiplayer
F.E.A.R. Combat
Items
Cheezee Pooz - Laptops - Vending Machines - Sticky Notes
Terms
Psionics - F.E.A.R. (Organization) - Delta Force - Armacham Technology Corporation - F.E.A.R. Secrets and Easter Eggs - Monolith Timeline - Hallucinations - Hannibal-3 spy satellite - National Guard - Glitches - F.E.A.R. E3 - Quotes - Walkthroughs - Slow-Mo - Armacham Field Guide - Intervals - First F.E.A.R. Team - Intel - Metro Police Department - Console Commands - List of Alma Sightings - Blackhawk Pilot - F.E.A.R. Original Soundtrack
Unreleased Material
D. Mccullough - Street Turret - Conrad Krieg - Unreleased Quotes
v · e · d
Characters
Major Characters
Point Man - Alma Wade - Paxton Fettel - Spencer Jankowski -Jin Sun-Kwon - Douglas Holiday
Other Characters
Rodney Betters - Bill Moody - Harlan Wade - Norton Mapes - Alice Wade - Charles Habegger - John - D. Passalaqua
Weapons
AP-5 Deployable Turret - AT-14 Pistol - AT-S Proximity Mine - G2A2 Assault Rifle - HV Penetrator - M77 Remote Bomb - MOD-3 Multi-Rocket Launcher - MP-50 Repeating Cannon - N6A3 Fragmentation Grenade - RPL Sub-Machinegun - SM15 Machine Pistol - TG-2A Minigun - Type-12 Laser Carbine - Type-7 Particle Weapon - VK-12 Combat Shotgun - ASP Rifle - Unarmed Attacks
Gear
Armor Vest - Reflex Booster - Medkit - Health Booster
Locations
Fairport - Auburn District - Auburn Memorial Hospital - Church - Warehouse - Old Underground Metro Area - Apartment building
Projects
Project Icarus - Project Origin - Project Paragon - Project Perseus
Replicas
Replica Forces - Replica Assassin - Replica Desert Soldier - Replica Elite Soldier - Replica Fatigues Soldier - Heavy Armor - Recon Soldier - Replica Tactical Soldiers - Replica Heavy Riot Armor - Replica Laser Elite Soldiers
Vehicles
Armored Truck - ATC Security sedan - Mi-24 Hind-D - REV6 Powered Armor - UH-60 Blackhawk Helicopter - REV8 Leviathan - Lockheed C-130 Hercules
Other Enemies
Alma's Apparitions - Nightmare - Shade
ATC Forces
ATC Security Guards - Armacham Technology Corporation Forces - Unmanned Aerial Vehicles
Events
Origin Facility Explosion - Synchronicity Events
Items
Cheezee Pooz - Armacham Labeled Boxes
Terms
Psionics - F.E.A.R. (Organization) - Delta Force - Armacham Technology Corporation - F.E.A.R. Extraction Point Secrets and Easter Eggs - Hallucinations - Quotes - Slow-Mo - Intervals - First F.E.A.R. Team - Walkthroughs - Console Commands - Blackhawk Pilot
v · e · d
Characters
Major Characters
Sergeant - Alma Wade - Paxton Fettel - Steve Chen - Nightcrawler Commander - David Raynes
Other Characters
Rodney Betters - Brett - David Hoyle - Spencer Jankowski - Bristol - Walt Gragg - Gavin Morrison - Scott Rasmussen - John Breyers - Harlan Wade
Weapons
AP-5 Deployable Turret - ASP Rifle - AT-14 Pistol - AT-S Proximity Mine - G2A2 Assault Rifle - HV Penetrator - K3-BT Grenade Launcher - LP4 Lightning Arc Weapon - M77 Remote Bomb - MOD-3 Multi-Rocket Launcher - MP-50 Repeating Cannon - N6A3 Fragmentation Grenade - RPL Submachinegun - SM15 Machine Pistol - TG-2A Minigun - Type-12 Laser Carbine - Type-7 Particle Weapon - VES Advanced Rifle - VK-12 Combat Shotgun - Unarmed Attacks
Gear
Armor Vest - Reflex Booster - Medkit - Health Booster
Locations
Armacham Data and Research Center - Armacham Bio-Research Facility - Auburn District - Fairport - Drainage canal - Perseus Compound - Old Underground Metro Area - Sewers - Vault - Warehouse
Projects
Project Icarus - Project Origin - Project Perseus
Replicas
Replica Forces - Replica Assassin - Replica Desert Soldier - Replica Elite Soldier - Replica Fatigues Soldier - Heavy Armor - Recon Soldier - Replica Urban Soldier - Replica Laser Elite Soldiers - Replica Urban Snipers - Heavy Riot Armor
Vehicles
Armored Truck - ATC Security sedan - REV6 Powered Armor - UH-60 Blackhawk Helicopter - Lockheed C-130 Hercules - REV8 Leviathan
Armacham Forces
Armacham Defense Turret - ATC Security Guard - Armacham Forces - Unmanned Aerial Vehicle - Riot Security Guard
Other Enemies
Nightcrawler - Nightcrawler Commander - Nightcrawler Elites - Nightcrawler Light Soldier - Nightcrawler Heavy Soldier - Alma's Apparitions - Scarecrow - Nightmare - Shade
Events
Origin Facility Explosion - Synchronicity Events - Data Dump
Terms
Psionics - F.E.A.R. (Organization) - Delta Force - Armacham Technology Corporation - Laptops - Second F.E.A.R. Team - Source - Hallucinations - Hannibal-3 spy satellite - Quotes - Armacham Labeled Boxes - Slow-Mo - Intervals - F.E.A.R.: Perseus Mandate Secrets and Easter Eggs - Console Commands - List of Alma Sightings - Walkthroughs - Blackhawk Pilot
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