The Type-12 Laser Carbine is also found in F.E.A.R. Perseus Mandate, being used by Nightcrawlers and Replica Laser troopers. Ammunition for this gun is also very rare, so the player should only use it in situations where they are heavily outnumbered or face a dangerous foe.
The Type-12 is very effective against every enemy encountered. However, it uses up its ammo reserve very quickly. Therefore, it should be reserved for heavily armored enemies, like the Heavy Armor, which most other weapons, like the G2A2 Assault Rifle, are mostly ineffective.
As a sustained laser, it has pinpoint accuracy and does not disperse, making it effective at any range and just as accurate as its user.
Each time the weapon is picked up, there will be one magazine and two in reserve. After that, each ammo pick-up gives one magazine, which means ammo will be running out fairly quickly, since the Type-12 only seen a few times both in Extraction Point and Perseus Mandate. Therefore, the player should keep an eye out for a replacement for the Type-12, like other strong weapons like the TG-2A Minigun.
The Type-12 has a brief delay before the laser beam hits where the player aims it, but it fires faster than the Shark FL-3 Laser found in F.E.A.R. 2. It is advisable to use Slow-Mo to ensure an enemy target does not have time to evade the laser.
The Type-12 has potential to stun strong enemies; those who cannot be dismembered by it, can be potentially be stunned while hit, allowing the player for quick follow-up attacks. The enemy can still shoot back however.
Since ammo for this weapon is very rare, if already carrying one when another is found, utilize the ammo glitch to maximize the ammunition pick-up. See the F.E.A.R. First Encounter Assault Recon section of Glitches for more details.