Production information
Technical specifications

Usage instructions

Paste the following code into the top of an article, filling all known fields:

{{Weapons & Gear Template
| image=
| name=
| model=
| type=
| size=
| damage per hit=
| magazine size=
| maximum ammunition=
| fire mode=
| ammunition type=
| operation=
| rate of fire=
| accuracy=
| range=
| counterpart=
| affiliation=

Usage guidelines:

Do not write "Unknown" in any field. Leave it blank instead, this will result in the field not being displayed on the page.
Where multiple entries are being put in the same field, use the operator <br> to add a linebreak rather than using bullet points.

  • Image: A reasonably sized and clear image showing either a side-view diagram where one is available, or a clear shot of the weapon in question. Do not set a caption to this image.
  • Name: The full name of the weapon in question, including the manufacturer's name where available. If it uses an incorrect term in the name, correct it. If, as in several FEAR weapons, it includes the calibre as part of the name, omit that.
  • Timeline: Which of the series timelines the weapon appears in. If it appears in both, enter as Both rather than entering both names seperately; this applies to all weapons in the first game. Otherwise, use Vivendi Timeline for weapons exclusive to Perseus Mandate and Extraction Point, and Monolith Timeline for weapons exclusive to FEAR 2.
  • Model: (?)
  • Type: The type of weapon this is. Note that this may not necessarily be obvious: the HV Penetrator for example is either Flechette Driver or Pneumatic Rifle.
  • Size: This refers to whether the weapon is one handed or two handed. In certain cases like fixed machine guns where the weapon isn't carried, use crew served as the term.
  • Damage per hit: For weapons where precise figures are available, use them. Otherwise, use low, medium, high or very high.
  • Magazine size: Size of a clip, magazine, or whatever the equivalent is.
  • Maximum ammunition: Express as (magazine) / (reserve).
  • Fire mode: All fire modes the weapon has available to it, using a foward slash as a seperator. Use Single shot and Fullauto to describe those fire modes.
  • Ammunition type: What the weapon fires. If it fires more than one thing or is a device with more than one mounted weapon like the EPA, use a forward slash as a seperator. Add only what information could be reasonably deduced from the game; don't try to guess an exact calibre if one isn't given.
  • Operation: Where known or where it can be reasonably deduced, how the weapon operates. For lasers, fill in Light Amplification By Stimulated Emission of Radiation.
  • Rate of fire: Where it can be precisely determined, the rate of fire should be given as the cyclic rate of fire in rounds per minute (ie, the speed the gun actually fires off shots at, ignoring reloads). Where it cannot, low, medium, high and very high.
  • Accuracy: Practical accuracy of the weapon in an imaginary scenario where it is clamped to a bench with a target right in front of it. Low, medium, high, very high.
  • Range: Practical range. Note that it doesn't matter how far the gun can actually fire, this is the range at which a player could expect to reliably hit a man-sized target. Give the maximum range this could be expected at, not all ranges (don't write short to long, for example). Use short, medium, long, very long, or similar terms.
  • Counterpart: Any similar weapons that exist in other continuities, prior or later games, or real life. Only add the most distinctive examples, not all possible examples.
  • Affiliation: List who uses this weapon, using <br> operators to seperate multiple entries. Don't list individual characters unless the weapon is limited exclusively to them.
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