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"Something's got my leg! FUCK, HELP ME!"
—Steve Chen, upon being caught by a Scarecrow

The Scarecrow is a supernatural enemy created by Alma Wade, present only in rare encounters in the non-canon expansion pack F.E.A.R. Perseus Mandate.

Characteristics[]

A hideous and ghoulish creature, the Scarecrow appears as an upper torso with thin arms and large claws, a faceless head with gouged eyes and a mouth skewered with jagged teeth or metal shards. Because the Scarecrow only appears in the non-canon Perseus Mandate, it is not considered part of the official canon of the F.E.A.R. series.

Vivendi Timeline[]

F.E.A.R. Perseus Mandate[]

The Scarecrow acts as a trap, hiding inside large black smudges that appear on the floor, similar to a huge splat of black blood. Stepping into said spot brings the Scarecrow to attack by holding the player's legs and viciously slashing its claws at him, a move that can disorient and frighten the player. While the creature looks fearsome, and its first encounter in the game is rather gory, it's not really dangerous, as its attacks don't do much damage and killing it stops it from adding up, which can be done rather easily since a blast at point-blank range with the VK-12 Combat Shotgun is usually enough to kill it. Also, shooting at the black hole where the monster hides will kill it safely from a distance, though explosives aren't recommended due to splash damage; the VK-12 fired into the pit will eliminate the Scarecrow in two or three shots.

Active Scarecrows can be heard from a distance through their growls, and their holes, if active, will expand and spew ashes when approached, creating a "ripple" effect in the air above, as if exposed to intense heat. The sounds they make can be easily mistaken for background ambience, so visual identification is a more sure-fire way to detect them. The Scarecrow will shriek loudly and its den will close quickly after its death, ejecting the Sergeant if he was caught, and leaving behind a small, greyish "burnt" mark on the floor.

The first Scarecrow appears when Lt. Steve Chen steps into its hole and is dragged down; while the Sergeant can try to save him by holding his hand, Chen will inevitably be torn to pieces, leaving his arm still holding the Sergeant's hand. From then on, Scarecrows occasionally appear throughout the rest of the game, often cleverly disguised by blood, or even water, on the floor. Some can be avoided, but killing them on sight is a better move, especially if they appear near rooms with human enemies, whereas they may drag down an injured player retreating from a firefight and finish him off.

Dispatching a Scarecrow is fairly easy. The Sergeant is free to attack its pit from afar with total impunity, and any weapon that doesn't deal splash damage works well for this. If caught, aim straight down and fire away, and the Scarecrow should die before it deals too much damage. Using an AP-5 Deployable Turret is not recommended, however, as it'll both take several minutes of continuous fire to shoot the Scarecrow to death and, after it's dead, the turret is wasted, as sections featuring Scarecrows seldom contain other enemies.

Trivia[]

  • In the demo version of Perseus Mandate, there's a different intro for Steve Chen being caught by the scarecrow. He initially is grabbed by it (where it can even be seen) and attempting to be pulled under, but he uses his RPL Sub-Machine gun to shoot at the Scarecrow. It drags him in further, but Chen manages to free his arms and continues firing until the Sergeant is also pulled into one. It is unknown whether he lives, as the demo ends right after this scene. [1]
  • Interestingly, the Scarecrow's legs are never seen. Whether it has any at all is unclear.
  • The first Scarecrow seen, which kills Steve Chen, appears differently than the rest of the Scarecrows in the game. First, the black spot on the ground is absent (there is only the grey "burnt" mark), and there is a "particle vortex" that also sucks Chen under the floor. These characteristics do not appear, or at least cannot be perceived in the vortex's case, if the Sergeant himself steps into the hole after Chen is killed.
  • Attempting to jump over the holes is futile; doing so will still activate the Scarecrow, which will then attack the Sergeant.
  • Remote bombs have an interesting reaction to being thrown into an active Scarecrow pit: the bombs explode instantly, instead of placing themselves normally. The same happens when throwing an AP-5 Deployable Turret into the pit.

Gallery[]

v · e · d
Characters
Major Characters
Sergeant - Alma Wade - Paxton Fettel - Steve Chen - Nightcrawler Commander - David Raynes
Other Characters
Rodney Betters - Brett - David Hoyle - Spencer Jankowski - Bristol - Walt Gragg - Gavin Morrison - Scott Rasmussen - John Breyers - Harlan Wade
Weapons
AP-5 Deployable Turret - ASP Rifle - AT-14 Pistol - AT-S Proximity Mine - G2A2 Assault Rifle - HV Penetrator - K3-BT Grenade Launcher - LP4 Lightning Arc Weapon - M77 Remote Bomb - MOD-3 Multi-Rocket Launcher - MP-50 Repeating Cannon - N6A3 Fragmentation Grenade - RPL Submachinegun - SM15 Machine Pistol - TG-2A Minigun - Type-12 Laser Carbine - Type-7 Particle Weapon - VES Advanced Rifle - VK-12 Combat Shotgun - Unarmed Attacks
Gear
Armor Vest - Reflex Booster - Medkit - Health Booster
Locations
Armacham Data and Research Center - Armacham Bio-Research Facility - Auburn District - Fairport - Drainage canal - Perseus Compound - Old Underground Metro Area - Sewers - Vault - Warehouse
Projects
Project Icarus - Project Origin - Project Perseus
Replicas
Replica Forces - Replica Assassin - Replica Desert Soldier - Replica Elite Soldier - Replica Fatigues Soldier - Heavy Armor - Recon Soldier - Replica Urban Soldier - Replica Laser Elite Soldiers - Replica Urban Snipers - Heavy Riot Armor
Vehicles
Armored Truck - ATC Security sedan - REV6 Powered Armor - UH-60 Blackhawk Helicopter - Lockheed C-130 Hercules - REV8 Leviathan
Armacham Forces
Armacham Defense Turret - ATC Security Guard - Armacham Forces - Unmanned Aerial Vehicle - Riot Security Guard
Other Enemies
Nightcrawler - Nightcrawler Commander - Nightcrawler Elites - Nightcrawler Light Soldier - Nightcrawler Heavy Soldier - Alma's Apparitions - Scarecrow - Nightmare - Shade
Events
Origin Facility Explosion - Synchronicity Events - Data Dump
Terms
Psionics - F.E.A.R. (Organization) - Delta Force - Armacham Technology Corporation - Laptops - Second F.E.A.R. Team - Source - Hallucinations - Hannibal-3 spy satellite - Quotes - Armacham Labeled Boxes - Slow-Mo - Intervals - F.E.A.R.: Perseus Mandate Secrets and Easter Eggs - Console Commands - List of Alma Sightings - Walkthroughs - Blackhawk Pilot
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