
An interval break screen from F.E.A.R. 2.
Intervals or Levels are breaks in the single player of the F.E.A.R. games. Typically, a load screen will appear as the games load the next map. The load screens in F.E.A.R. First Encounter Assault Recon, F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate show mission objectives, images of the weapons needed to complete the mission, and images of targeted individuals and/or enemies. In F.E.A.R. 2, the load screens depict Alma Wade, along with some of the story and goals for the level. In F.E.A.R. 3, the loading screens feature a bit of the story or goal for the particular Interval, along with general hints and tips.
F.E.A.R. First Encounter Assault Recon[]
Interval 01 - Inception - Point of Origin
Interval 02 - Initiation - First Encounter
Interval 03 - Escalation - Infiltration
Interval 03 - Escalation - Heavy Resistance
Interval 03 - Escalation - Bad Water
Interval 03 - Escalation - Exeunt Omnes
Interval 04 - Infiltration - LZ is Hot
Interval 04 - Infiltration - Watchers
Interval 05 - Extraction - Bishop
Interval 05 - Extraction - Blindside
Interval 06 - Interception - Sayonara, Sucker
Interval 06 - Interception - Unauthorized Personnel
Interval 06 - Interception - Afterimage
Interval 07 - Redirection - Alice Wade
Interval 07 - Redirection - Flight
Interval 08 - Desolation - Urban Decay
Interval 08 - Desolation - Point of Entry part 1
Interval 08 - Desolation - Point of Entry part 2
Interval 09 - Incursion - Lapdog
Interval 09 - Incursion - Bypass
Interval 10 - Revelation - The Vault
Interval 11 - Retaliation - Ground Zero
Interval 12 - Epilogue - Aftermath
F.E.A.R. Extraction Point[]
Interval 01 - Contamination - Aftermath
Interval 01 - Contamination - Metastasis
Interval 02 - Flight - Holiday
Interval 02 - Flight - Desolation
Interval 03 - Descent - Terminus
Interval 03 - Descent - Orange Line
Interval 04 - Malice - Leviathan
Interval 05 - Extraction Point - Malignancy
Interval 05 - Extraction Point - Dark Heart
F.E.A.R. Perseus Mandate[]
Interval 01 - Investigation - Arrival
Interval 01 - Investigation - Underneath
Interval 01 - Investigation - Firefight
Interval 02 - Revelation - Rescue and Recon
Interval 02 - Revelation - Disturbance
Interval 03 - Apprehension - Pacification
Interval 03 - Apprehension - Bio-Research
Interval 03 - Apprehension - The Plaza Chase
Interval 04 - Devastation - Buried
Interval 04 - Devastation - The Deep
Interval 05 - Infiltration - Relic
Interval 05 - Infiltration - Base Camp
Interval 06 - Exploration - Labyrinth
Interval 07 - Extermination - Clone Facility
Interval 07 - Extermination - Clone Production
Interval 07 - Extermination - Showdown
F.E.A.R. 2: Project Origin[]
Interval 01 - Premonition - Sanctuary
Interval 02 - Isolation - Awakening
Interval 02 - Isolation - Discovery
Interval 03 - Recognition - Withdrawal
Interval 03 - Recognition - Replica
Interval 04 - Devastation - Ruin
Interval 04 - Devastation - Top
Interval 05 - Provocation - Elementary
Interval 05 - Provocation - Nurse's Office
Interval 05 - Provocation - Snake Fist
Interval 06 - Deterioration - Keegan
Interval 06 - Deterioration - Epicenter
Interval 06 - Deterioration - Approach