Mission 2 - Arena is the second bonus mission with F.E.A.R.: Perseus Mandate which is unlocked after beating the main story on any difficulty. This mission takes place entirely in one large Plaza and players must survive 6 waves of enemies while collecting supply drops at the end.
Wave Detail[]
---Wave 1---[]
Enemies | Enemy Amount | Weapons |
---|---|---|
Replica Recon Soldier | x4 | RPL Sub-Machinegun x3 |
Replica Fatigue Soldier | x1 | G2A2 Assault Rifle x1 |
Item | Amount |
---|---|
Medkit | x2 |
Health Booster | x1 |
Reflex Booster | x1 |
N6A3 Fragmentation Grenade | x2 |
Armor Vest | x2 |
---Wave 2---[]
Enemies | Enemy Amount | Weapons |
---|---|---|
Replica Fatigue Soldier | x2 | G2A2 Assault Rifle x2 |
Replica Fatigue Gasmask | x1 | RPL Sub-Machinegun x1 |
Replica Urban Soldier | x1 | ASP Rifle x1 |
Replica Desert Soldier | x2 | VK-12 Combat Shotgun x1 |
Heavy Armor | x1 | K3-BT Grenade Launcher x1 |
Item | Amount |
---|---|
Medkits | x4 |
Health Booster | x1 |
Reflex Booster | x1 |
Armor Vest | x2 |
AP-5 Deployable Turret | x2 |
---Wave 3---[]
Enemies | Enemy Amount | Weapons |
---|---|---|
Replica Fatigues Soldier | x2 | G2A2 Assault Rifle x2 |
Replica Desert Soldier | x2 | 10mm HV Penetrator x2 |
Replica Tactical Soldier | x1 | VK-12 Combat Shotgun x1 |
Replica Elite Soldier | x1 | Type-7 Particle Weapon x1 |
Item | Amount |
---|---|
Medkits | x2 |
Health Booster | x1 |
Reflex Booster | x1 |
Armor Vest | x2 |
AT-S Proximity Mine | x2 |
AT-14 Pistol | x2 |
---Wave 4---[]
Enemies | Enemy Amount | Weapons |
---|---|---|
REV6 Powered Armor | x1 | Default Rockets |
Replica Laser Elite Soldier | x2 | Type-12 Laser Carbine x1 |
Item | Amount |
---|---|
MP-50 Repeating Cannon | x1 |
N6A3 Fragmentation Grenades | x2 |
Health Booster | x1 |
Reflex Booster | x1 |
Medkit | x2 |
Armor Vest | x2 |
---Wave 5---[]
Enemies | Enemy Amount | Weapons |
---|---|---|
Replica Heavy Riot Armor | x1 | TG-2A Minigun x1 |
Replica Laser Elite Soldier | x1 | VES Advanced Rifle x1 |
Replica Elite Soldier | x1 | VES Advanced Rifle x1 |
Item | Amount |
---|---|
Medkits | x4 |
Armor Vest | x2 |
Health Booster | x1 |
Reflex Booster | x1 |
---Final Wave---[]
Enemies | Enemy Amount | Weapons |
---|---|---|
Replica Elite Soldier | x3 | VES Advanced Rifle x3 |
Replica Desert Soldier | x2 | 10mm HV Penetrator x1 |
Replica Fatigue Soldier | x2 | G2A2 Assault Rifle x2 |
REV8 Leviathan | x1 | Default Rockets |
Walkthrough[]
This article is about a walkthrough from F.E.A.R. Perseus Mandate, and is therefore written like a guide.
IMPORTANT: There are NO Checkpoints or saving in this mission, dying will put you back at the start!
You start this level with dual pistols, three Medkits, 1 Frag Grenade and full armor. It is extremely important you use slow-motion as there is very little ammo in this mission. You will have to rely on the enemy weapons a lot as the only weapons besides throwables to ever be dropped via Supply Drops are one Repeating Cannon after Wave 5 and AT-14 Pistols before Wave 4, everything else will have to be acquired via Replica soldiers. The entire level takes place in one giant Arena (hence the name of the mission) and no pre-placed pickups are in the map.
The 1st wave is straightforward. Five Replica Recon soldiers (one of the weakest in the game besides Replica Snipers) plus one Replica Fatigue. Two Recons are going to be armed with shotguns and are your biggest threat for the wave. Try to nail them right as they're hoping down or else you may not be able to grab the shotgun if it lands on the roof. Use their animations for landing to your advantage and utilize Slow-Mo. Be mindful that your Slow-Mo starts empty so you may only get to one of them initially. Shortly after the first squad of three hop down in front, the other squad of three will spawn and hop down on the left side of the arena. The wave has ended when the Supply plane has flown above.
Grab everything you need from the drop and get ready for the next wave. The second wave is much harder than the first as you have to contend with a grenade launcher wielding Heavy Armor, an Urban Soldier with the ASP Rifle and a Desert Soldier with the HV Penetrator among other things. Avoid the Heavy and take out everything else or else they'll get in the way of you attacking the heavy armor. A helicopter will eventually fly above and drop off an SMG-wielding soldier. The Urban's ASP Rifle and Desert Soldier's Penetrator will be incredibly helpful against the Heavy Armor for later. Use either of the two and take him out, use Slow-Mo to dodge his grenades easier and be mindful of the splash damage. Another Desert Soldier will have a VK-12 shotgun too, make sure to not get close to him.
The second supply drop contains two Deployable Turrets among other health items and armor. The biggest threats in the 3rd wave are two Desert Soldiers armed with HV Penetrators and An Elite soldier armed with the Type-7 Particle Weapon. The Elite obviously needs to be dealt with as his railgun will kill you effortlessly by removing large chunks of your health and armor. If you still have the ASP Rifle, you can pick him off so long as you're careful about the other threats stated in the Wave Details. Make sure to collect the Penetrator ammo as it will be necessary later on. Also keep the Type-7 close by.
Grab the next supply drop, there are also two proximity mines and two pistols with the drop. Grab the pistols if you want to as it's your only chance to gain extra ammo for them for the remainder of the level. This wave contains an REV6 Powered Armor, as well as two laser Elites, one with the Laser Carbine and the other with the VES Advanced Rifle. If you have the Grenade Launcher you acquired from the Heavy earlier, use it to soften up the robot. Land as many shots as you can (use slowmo to help with the timing as the REV6 is usually on the move.) and finish it off with the Penetrator. Shortly after the REV6 spawns, a Helicopter carrying the two Laser Elites will hover over and deploy the two, make sure to get them so they don't cause issues while you deal with the Powered Armor.
The next supply drop will deploy an MP-50 Repeating Cannon and two grenades Among the usual armor, medkit and boosters. Take it or leave it. This wave is fairly small, with only a Heavy Riot Armor, An Elite and a Laser Elite. Your biggest threat is obviously the Riot Armor as it's Minigun and Shield can dish out heavy damage and soak up yours respectively. The Repeating Cannon, Laser Carbine and Type-7 are your go to for him. His two Elite soldier guards are both armed with the VES and shouldn't pose a gigantic threat to you though it'd be best to deal with them first as they could surprise you in the middle of your battle with the Riot Armor Unit and take you out when you don't expect it.
Your next supply drop will have double the medkits it usually does, four instead of two. This is because it's your final wave. You will have to contend with Replica Elites armed with Advanced Rifles, Desert Soldiers armed with a Penetrator and a Lightning Arc Weapon, Assault Rifle-wielding Fatigues and at the very end, an REV8 Leviathan. If you kill the LP4 user first, you can use his weapon to wipe the floor with the other enemies, make sure to utilize slow-mo and aim for the head to maximize damage dealt. Once all the soldiers are defeated, a Helicopter will hover over and deploy the Leviathan. Use everything in your inventory against it. Deployable Turrets can provide distraction and avoid using weapons like the LP4 and Type-7 as they don't do much to it. Dodge it's rockets in slow-motion and fire back. The MP-50 from earlier can be useful, lay Proximity mines in the path of the mech and lob grenades at it. Explosives are your best bet.
The mission ends shortly after the Leviathan is killed.
Trivia[]
- There is a unique model exclusive to this mission and the next bonus mission, Sprint. It's a Replica Fatigue Soldier with a gasmask instead of red nightvision goggles.