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Nailgun
Armacham HV Hammerhead
Production information
Timeline

Monolith

Type

Flechette driver

Technical specifications
Size

Two Handed

Damage Per Hit

Medium-high

Magazine Size

25

Maximum Ammunition

25 / 225

Fire Mode

Automatic
Semi Auto

Ammunition Type

14mm Slugs

Operation

Pneumatic

Rate of Fire

Medium

Accuracy

High

Range

Medium-long

Usage
Counterpart

HV Penetrator
S-HV Penetrator

Affiliation

Armacham Forces
Replica forces

  [Source]

The Armacham HV Hammerhead is a heavy flechette driver found in F.E.A.R. 2: Project Origin.

Monolith Timeline[]

PDA listing[]

Main article: Hammerhead

The Armacham HV Hammerhead is the successor to the HV Penetrator. Firing hardened 14mm depleted uranium spikes, the Hammerhead is devastatingly effective against armored targets. Its stability and high rate of fire are offset by its considerable weight.

Description[]

The Armacham High Velocity Hammerhead is a deadly weapon encountered in the mid-to-latter part of the game, essentially being the Heavy Armor's equivalent to a standard assault rifle. The Hammerhead is highly accurate and fitted with an optic reflex sight for longer-ranged fire, along with a side-mounted illuminated ammo counter visible when firing from the hip. The rate of fire is rapid enough to suppress all but the toughest targets and bring down any regular enemy in a short burst of fire. The HV Hammerhead retains the HV Penetrator's signature ability of pinning unfortunate targets to nearby surfaces, and the glowing flechettes remain visible for a while after being fired.

Most of the Hammerhead's power comes from a formidable ability to penetrate armor, dealing over twice the effective damage per shot of the Patten PK470 Assault Rifle to a Replica Heavy Armor, due to its large projectile that has more punch despite slower than normal bullets. With Slow-Mo, the Hammerhead can even be used against stronger foes like REV6 Powered Armors and Replica Assassins. The weapon is not recommended against targets with no armor, such as Abominations and Remnants, and in those instances is comparable in power to the pistol or assault rifle. However, due to its base damage, its still very devastating to weak and unarmored foes, and Remnants are probably the only example capable of surviving the entire magazine from the Hammerhead, while others will die in few shots. On higher difficulty, the Hammerhead is a very important weapon, as the tough enemies can take lots of rounds from the assault rifle before going down; when used correctly, the Hammerhead will take them out quickly. At the same time, keeping the player from taking lethal damage.

Ammo is fairly common in the latter part of the game, though not to the extent that the HV Hammerhead could become the player's primary weapon; there's usually plenty available if the player is about to be faced with a tough foe or a protracted firefight, however. If used carefully, the Hammerhead can replace the assault rifle, a tactic that will give the player the edge in Hard difficulty. The HV Hammerhead is first encountered in Interval 05 - Nurses's Office, when Michael Becket finds two in the hands of a pair of Replica Heavy Armors in the schoolyard. As with the Raab KM50 Sniper Rifle, when used against Becket, the HV Hammerhead deals damage to both his armor and health rather than depleting his armor first, making it especially deadly in enemy hands.

Achievement / Trophy[]

Pin 10 enemies to walls using the Hammerhead to get the Achievement / Trophy "Stick Around". The Achievement is worth 15 Gamerscore points.

Trivia[]

  • According to the intel report, Hammerhead is manufactured by HV industries, a division of Armacham Technology Corporation.
  • HV stands for "High Velocity". however, the projectiles fired by the Hammerhead travel noticeably slower than those fired by its predecessor, the HV Penetrator.
  • While the weapon's power is far too great for this to be entirely plausible, the Hammerhead appears to be a pneumatic rifle, accelerating its projectiles with a compressed, inert gas, rather than gunpowder. The upper section of the stock appears to house a large gas canister, and gas escapes from a vent near the weapon's muzzle during the reload animation. (It may be intended to be a light gas gun)
  • Fired flechettes have glowing bands on them. However, depleted uranium does not glow (very few radioactive compounds do[1]) and in fact looks very similar to steel.
  • "Successor" is an odd choice of term, considering that the setting of F.E.A.R. 2 means both the Hammerhead and HV Penetrator were deployed among Replica forces at the same time. The original Penetrator may have been in the process of being phased out, or the Hammerhead may have been undergoing field trials prior to widespread adoption.
  • The Hammerhead is more effective than its original game counterpart, however it is harder to find in game compared to HV Penetrator.
  • Both the HV Penetrator and Hammerhead are based very loosely on the flechette weapons developed by the SPIW Project. Unlike their F.E.A.R. counterparts, these weapons proved startlingly inaccurate, with the lightweight darts able to be deflected by objects as insubstantial as raindrops.
  • The projectiles depicted in the game, if they are made entirely depleted uranium and are not hollow, would have a mass of approximately 600g (0.27 lb). A loaded magazine for the weapon would therefore weigh at least 15 kg (33 lb) and the weapon's recoil would be on the order of fifteen times greater than an assault rifle.
  • The Achievement name is most likely a reference to the 1987 movie Predator, in the scene where the protagonist, Major "Dutch" Schaefer, throws a large bowie knife, pinning a man to a beam while telling him to "stick around".
  • When dropped by an enemy or the player, the ammo readout on the weapon is always "09", no matter how long they had been firing it.

Gallery[]

References[]

Armacham Technology Corporation
Board of Directors Genevieve AristideCarson Salyers
Employees Aldus BishopAlice WadeBill MoodyBrettBristolCharles HabeggerGreenHarlan WadeIain HivesJaniceJohn BreyersJohnstonMarshall DislerNorton MapesPhil VecchioRichard VanekSamuelsSaundersScott RasmussenTerry HalfordWalt GraggYork
Projects Project HarbingerProject IcarusProject OriginProject ParagonProject PerseusProject Pythagoras
Products AbominationAlma WadeDark SignalPaxton FettelPoint ManReplica Forces
Facilities Armacham Data and Research CenterArmacham Bio-Research FacilityHarbinger FacilityOrigin FacilityParagon FacilityPerseus CompoundStill IslandThe VaultWade Elementary SchoolWard FacilityBirthing Facility
Other Fairport areas owned Armacham Technology Corporation HeadquartersArmacham Technology Corporation's Secondary FacilityValkyrie TowerWade Hospital
Armacham Forces ATC Security GuardRiot Security GuardArmacham Black Ops Light SoldierBlack Ops HazmatsATC Black Ops SoldiersBlack Ops Heavy SoldierBlack Ops PyroArmacham Black Ops EliteRichard VanekSamuelsPhase CommanderArmacham Phase CasterArmacham Heavy Rocket TrooperArmacham SniperArmacham SoldierATC Heavy Riot TrooperRobertsTuckerTurnerFeldmanArmacham PilotBierce
Weapons developed Type-7 Particle WeaponType-12 Pulse WeaponXS Shock GrenadeHV PenetratorHV HammerheadSHO Series-3 Combat ShotgunThe ShredderDefense TurretArc BeamS-HV PenetratorGoliath
Vehicles used Black Ops APCF-22 RaptorATC Security sedanArmacham Armored Personnel CarrierArmacham HelicopterMi-24 Hind-D
Other Technology developed Unmanned Aerial VehiclesREV6 Powered ArmorREV9 Powered ArmorREV8 LeviathanEnhanced Power ArmorElite Powered Armor
v · e · d
Characters
Major Characters
Michael Becket - Alma Wade - Genevieve Aristide - James Fox - Cedric Griffin - Terry Halford - Redd Jankowski - Harold Keegan - Manuel Morales - Keira Stokes - Richard Vanek - Foxtrot 813
Third Child - Marshall Disler - Johnston - Mendez - Carson Salyers - Samuels - User17 - Harlan Wade - York - Failed Test Subjects - Paxton Fettel - Feldman - Tucker - Redd Schofield - Aristide's Men - Foxtrot 508 - Foxtrot Leader - Saunders - David Hoyle - Turner - Bierce
Weapons
Andra FD-99 Submachine Gun - Andra SR5 Missile Launcher - APC Turret Gun - Armacham HV Hammerhead - Armacham Type-12 Pulse Weapon - AT-L4 Proximity Mine - Balzer LM10 Napalm Cannon - N6A3 Fragmentation Grenade - Patten PK470 Assault Rifle - R3 Incendiary Grenade - Raab KM50 Sniper Rifle - Seegert ACM46 Pistol - Shark FL-3 Laser - SHO Series-3 Combat Shotgun - Vollmer Ultra92 Automatic Shotgun - XS Shock Grenade - AT-14 Pistol - Unarmed Attacks
Gear
Armor Vest - Reflex Booster - Medkit - Medical Injectors
Locations
Fairport - Wade Elementary School - Armacham Technology Corporation's Secondary Facility - Still Island - Valkyrie Tower - Harbinger Facility - Command Post Sigma - Wade Hospital - Old Underground Metro Area - Paragon Facility - Almaverse
Projects
Project Origin - Project Harbinger - Project Pythagoras - Project Paragon
Replicas
Replica Forces - Deformed Replicas - Replica Trooper - Replica Heavy Trooper - Replica Sniper - Replica Elites - Replica Heavy Armor - Replica Assassin - Replica Command
Vehicles
Replica REV6 Powered Armor - Elite Powered Armor - Armored Truck - Mi-24 Hind-D - F-22 Raptor - Black Ops APC - UH-60 Blackhawk Helicopter - ATC Security sedan - Dark Signal APC
Armacham Forces
Armacham Black Ops Light Soldier - Black Ops Hazmats - Black Ops Soldier - Black Ops Heavy Soldier - Black Ops Pyro - Armacham Black Ops Elite - Armacham Forces
Other Enemies
Alma's Apparitions - Remnants - Ghost Soldiers - Abomination - Specter
Events
Origin Facility Explosion - Synchronicity Events
Terms
Psionics - F.E.A.R. (Organization) - Delta Force - Armacham Technology Corporation - Diode Implants - Dark Signal - Monolith Timeline - Hallucinations - National Guard - Glitches - Quotes - F.E.A.R. 2 Demo - Slow-Mo - Armacham Field Guide - F.E.A.R. 2 Secrets and Easter Eggs - Replica Stasis Pod - Intel - List of Alma Sightings - Walkthroughs - Armacham Technology Corporation Board of Directors - F.E.A.R. 2: Project Origin Original Soundtrack
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